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Fwsim firetek
Fwsim firetek








fwsim firetek
  1. #FWSIM FIRETEK PDF#
  2. #FWSIM FIRETEK ZIP FILE#
  3. #FWSIM FIRETEK PRO#
  4. #FWSIM FIRETEK PLUS#

  • Option to pack your show file, including effects and 3D models and music, into a ZIP file.
  • Live Preview! Scroll through your show to see the display at any time, without needing to hit “Play”.
  • Playback should be much more fluid than in previous versions.
  • For multi-monitor users, timeline height and window positions are now remembered.
  • Firetek: New modules with 16 pins per slat now supported.
  • New option to calculate total mass of active material while editing a show.
  • New “Angle” option added which reflects the angle in the show editor.
  • CSV angle was now renamed to “Angle Inverse” (because it is inverted compared to the angle in the show editor).
  • New sorting options for pins (by position, and by effect).
  • Color Variation Tool: Create one effect, then use this tool to automatically generate lots of copies for different colors.
  • This can be done for star tails, ascent tails and ascent stars. Create a tail design once, then re-use it for all your effects.
  • Custom Components in Effect Editor: Create your own custom tail components.
  • New firing system: Mongoose by Simplifire.
  • #FWSIM FIRETEK PRO#

    The following improvements are available in FWsim Pro only:

    #FWSIM FIRETEK PLUS#

    Users without a middle mouse button can now use the CTRL key plus left mouse button to move the free camera.This change only applies to new effects that are now created, not to existing effects, and not to copies of existing effects. Previously, when you made a tail half as long, the density was twice as big. Changed behaviour with tails in effect editor: The density is now independent of the time.New option to automatically go back to starting point after playing a section in the show editor.Effect Editor: Ascent Stars can be configured to change color when using the “change color” option in the show editor.Effect Editor: Stars can be configured to not change color when using the “change color” option in the show editor.This is a good way to immediately make your effect more realistic! These tail components can be inserted instead of a normal tail, and they represent real types of tails. Effect Editor: Special tail components now available.Effect Editor: Pause, scroll forwards and backwards in time, and see your updates instantly.

    #FWSIM FIRETEK ZIP FILE#

    (The old effects are still included as a ZIP file in the FWsim program directory, in case you want to get them back)

  • Some very old effects were removed from the library, and replaced with new designs.
  • fwsim firetek

    Right-click in effect selection window to delete effects.New effect selection window with better filters and animated preview.Pyroneo: ON time can be configured (previously it was fixed to 500ms).Pyroneo: Can switch between exporting flamejets with actual duration, or to ignore show duration and export with constant duration.DMX cues can now be exported as channels on the firing system (currently only possible with the FirePioneer and Pyroneo systems - please let us know if you would like to use this mode with your firing system).

    fwsim firetek

  • The position selection box in the sidebar is now also available for DMX cues.
  • Can now use Multi-Letter currency symbols in effects data (for example, CZK and EUR).
  • #FWSIM FIRETEK PDF#

  • PDF and HTML export: Option to order by channel instead of time.
  • If channels are locked, this is now indicated in the table view.
  • DMX Cues now have a minimum firing duration of 0,01sec.
  • New pin sorting order for automatic channel assignment: “By Diameter (Single Shots first)”.
  • Snap to Cursor when moving cues (always active, disable by holding the Control key).
  • Vertical Reference Line when moving (needs to be activated in preferences).
  • This affects inserting, pasting and snapping.
  • New option to insert cues at burst time, instead of firing time.









  • Fwsim firetek